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Shaping the Public Realm
From John Massengale's
Veritas and Venustas
blog
In traditional architecture and urbanism, the first role of an urban
building is to shape the public realm. In Modernism, the first role of a
building can vary from being an interesting object, to being an
expression of technology, to being a monument to the architect's genius,
to being something cheap and big. Many Modern buildings do all four. All
four frequently interfere with shaping the public realm and making an
outdoor place where people want to be.
There are three types of architects perspective drawings that get shown
before a building is started. One is the bird's eye view, showing what a
building would look like if you were suspended hundreds of feet in the
air. I have always wondered why architects design interesting features
to buildings that will only ever be seen by a crane operator. The second
is the non-Euclidean perspective drawing. This is used especially where
a proposed building has a scale out of proportion to the streetscape. In
this drawing, small heritage buildings, trees, and pedestrians who
wandered into the shot look big and the new building seems to be the
same size as all of them. Requires a telephoto lens and a very deep
hole. The third is the real estate brochure, where the building is new
and the trees and landscaping are old and lush, and the surrounding buildings
look drab.
Which begs the question, why not build something that looks appropriate in
its context, is conceived based on its impact at ground level, and that gains
some maturity as it weathers? I will remain ignorant about architecture, but
positive space is something that requires only a small amount of humility on
the part of the architect, and costs nothing to build.
Tags:
Urban Design
Architecture
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